AI War: Fleet Command
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May 9, 2009

AVERAGE PLAYTIME 3 HOURS

AI War: Fleet Command

About Game

<h3>Impulse</h3> A real-time strategy developed by independent developers from Arcen Games. The game first appeared on the public in 2009 on the developer&#39;s site and the Impulse site, and later appeared on Steam in version 2.0. <h3>Interesting mix</h3> The developers tried to combine in the game at once three genres: real-time strategy, tower defense, and 4X-strategy. Players and critics celebrated the unique gameplay but at the same time a fairly long process of learning the basics of the game. The main rivals of the players are two AI, the main goal - to destroy their planets. AI at the start has unfair advantages over the player, controlling the huge fleets of spacecraft. The game map usually consists of 10 to 120 star systems, its size greatly affects the game strategy necessary for victory. <h3>Key features</h3> The main feature of the game is the confrontation of players with artificial intelligence. According to the developers in AI War, this problem was solved: the local computer can think on three levels, adapt to the player&#39;s style of the opponent&#39;s game and surprise with illogical moves and attacks for the robot. DLC for the game, in addition to new units, maps and soundtrack, brought new types of artificial intelligence, victory over which becomes for players a kind of puzzle.

19meh 😑

18skip ❌

12recommended 👍

1exceptional 👌

50 RATINGS

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80

Achiement Game

4. Nobody Likes A Bully

Win against the "Brutal" AI type on difficulty 7 or up.

4. Try Smaller Ships Next Time

Win against the "Starship Fanatic" AI type on difficulty 7 or up.

4. Two Can Play At Disproportionate Response

Win against the "Overreactive" AI type on any difficulty.

5. Boom! Problem Solved

Destroy an AI Homeworld with a Nomad Planet.

4. The Powers Of Two Were Not Enough

Win against the "Quadratic" AI type on any difficulty.

4. Well, I Guess That Would Do It

Win a game via the Exodian Blade Faction's alternate victory condition, on any difficulty.

4. Never Trust A Mime

Win against the "Mime" AI type on difficulty 9 or up.

4. Flattery Will Get You Nowhere

Win against the "Mime" AI type on difficulty 7 or up.

4. Enough With The Guardians Already

Win against the "Vanguard" AI type on any difficulty.

4. There's Probably Medication For That

Win against the "Overreactive" AI type on difficulty 7 or up.