Bombs & Voxels
Image 2932942

July 10, 2021

AVERAGE PLAYTIME 0 HOURS

Bombs & Voxels

OFFICIAL WEBSITE

About Game

This is my attempt at making Minecraft in 24 hours with Gamemaker. It includes: <ul><li>Dynamic voxel engine</li><li>Random heightmap generation and conversion to voxels</li><li>Basic cubic collisions</li><li>Grenades &amp; explosions which blow holes in the terrain</li><li>Tilemap texturing with auto grass on top voxels</li></ul> I had a lot more things planned but I ran out of time. But I'm going to keep working on it and release the project as a tutorial voxel engine. Things I'm going to add: <ul><li>More weapons &amp; bombs (Cannon, bazooka, machinegun, dynamite, homing missle etc.)</li><li>Enemies that hunt you down (Then the goal will be to kill them all or stay alive as long as possible(if they respawn))</li><li>An options menu for the terrain generation and all game variables</li><li>Rising water</li><li>More material types (Rock, sand, wood etc.)</li><li>Random weapon crate drops</li><li>Random airstrikes</li><li>Landmines</li><li>Sky effects (Clouds, sun, stars, rain, snow)</li><li>Day\night cycles</li></ul> Controls: WASD - Horizontal Movement Space - Jump \ Fly Upwards C - Fly Downwards Double tap space - Toggle Fly Mode Hold Ctrl \ Mouse Left Button - Throw Grenade R - Regenerate World Tab - Toggle FPS Display

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