Half-Life 2: Episode Two
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October 10, 2007

AVERAGE PLAYTIME 5 HOURS

Half-Life 2: Episode Two

About Game

Right after the escape from the collapsed Citadel, Gordon Freeman and his companion Alyx Vance learn that Combine used the destruction to open a portal, in order to bring powerful reinforcement. No major changes have been applied to the gameplay since the previous episode, instead, players will be invited to experiment with the gravity gun and more physics objects to use as impromptu ammunition. Episode Two brings back every staple of the series, including physic puzzles, driving sections, because it was developed simultaneously with the Episode One, but unlike first one Episode two has more puzzles, including the biggest puzzle in the series up to date.

1206exceptional πŸ‘Œ

661recommended πŸ‘

77meh πŸ˜‘

70skip ❌

2006 RATINGS

METASCORE

90

Achiement Game

Get Some Grub

Squish every antlion grub in Episode Two.

Neighborhood Watch

Save all buildings outside the missile silo from destruction.

Little Rocket Man

Send the garden gnome into space.

Gnome Alone

If you are reading this achievement, Gabe Newell has successfully launched Gnome Chompski into space. If you did not also receive the achievement 'Manufacturing Ascent', Newell has abandoned his plans to shoot Noam Chomsky into space.

Hot Potat0wned

Kill a Combine soldier with his own grenade.

Puttin' On a Clinic

Defeat the chopper in Episode Two without any misses.

PiΓ±ata Party

Find and break every web cache in Episode Two.

Payback

Kill a Hunter with its own flechettes.

Bone Breaker

Kill 30 enemies with thrown physics objects.

Hit and Run

Run over 20 enemies with the car in Episode Two.