About Game
LUNARK IS LIVE ON KICKSTARTER </strong>is a 2D cinematic platformer in the vein of '80s and '90s classics such as and . Run, jump, hang, climb, roll, and shoot your way through mysterious alien ruins, a flying penitentiary, a high-tech megalopolis, and a majestic forest. As Earth became inhospitable, , an AI whose sole purpose was to preserve humanity, was created. Noah chose the Moon as humanity's Ark - renamed - using it as a ship to evacuate a handful of chosen ones to the nearest superhabitable planet. . Centuries later, you play as , an orphan rejected for being… different. in the midst of a and meet a wide cast of colorful characters, stuck on either side of the escalating conflict. I've designed as a homage to while bringing to a lot of the core aspects: The controls are responsive and intuitive and the progression system generous. The game is meant to . is also anadventure focused on delivering a thrilling narrative with explosive moments. The game will be in and . I hope to be able to add even . “Cinematic platformers are action-adventure platformers with a strong , , , [...] and a minimalistic approach to storytelling”. <em>(“The Cinematic Platformer Compendium” by itchyander)</em> Just like the fantastic games from which draws its inspirations, I use for the cutscenes’ animation (tracing over motion picture or 3D footage). , husband and father of two. I'm originally from France, but now live in Montreal, Canada. Although I've worked for several years as a graphic designer, you may know me as a and in the independent video game industry or even have seen that little red-haired guy running on twitter. I've contributed to a dozen games such as , , , and . , (aka ) and particularly have made a significant impact on me as a kid. Seeking to recreate the special feeling conveyed by these games, I started working on in my spare time. and how my passion grew about it, it became obvious to me that this game had to see the light. In September 2018, I took the leap and decided to quit my job to start my own independent studio: . I was 7 years old when I started music theory and have . Everything you hear in comes from me, music and SFX included. Yet, I’m also enthusiastic about depending on how well the campaign does! With your support, my goal is to be able to throughout this venture; without having to look for other contracts or business partners, and . I really hope to , knowing full well that there's an audience craving for this kind of game. So this is why I need you: Johan / Canari Games LUNARK IS LIVE ON KICKSTARTER <em>> Thanks to illustrator for his amazing cover art! > Everything shown is pre-alpha footage, subject to change (for the better!) in the final version.</em>
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