Planetary Annihilation
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September 5, 2014

AVERAGE PLAYTIME 7 HOURS

Planetary Annihilation

About Game

Set in the distant future, this science fiction strategy was inspired by Total Annihilation (1997) and is designed by one of the original game's engine creators, Jon Mavor. Planetary Annihilation gameplay is largely similar to classic RTS series like Starcraft or Command & Conquer, yet not without its own unique features. This game is focused on interplanetary wars on a larger scale and allows its players to conquer the whole worlds or even destroy them using nukes and Death Star-like devices. The maps are randomly generated, and each map constitutes a whole planet in 3D projection (albeit scaled down). Each player starts with a Commander unit that is used to create necessary buildings. Commanders represent the player and, like in chess, loss of your Commander means losing the game. The definitive feature of the game is that battles are not contained to certain planets, but are fought across the whole planetary systems using missiles and "planet thrusters"; and there are many such systems in the galaxy. The scale of the setting can make it difficult to keep track of one's operations across different systems at the later stages of the game.

67meh 😑

49skip ❌

45recommended 👍

14exceptional 👌

175 RATINGS

GENRES

PLATFORMS

METASCORE

62

Achiement Game

Fanatic

Watch competitive play for eight hours as a spectator

Him or Me

Target an incoming planet with an annihilaser

Panopticon

Keep tabs on your conquest with ten camera anchors

Architect

Build every structure in a single game

One of Each

Build every kind of unit

Enthusiast

Watch competitive play for two hours as a spectator

Ruthless

Kill a commander within five minutes, five times

World Ender

Smash five enemy planets

Field Commander

Manage your armies with all ten control groups

Team Player

Participate in ten team games