






About Game
Casual WW2 naval turn-based strategy: attack/defend, search & destroy, build ships and airplanes. combat and move. Fast, re-playable board game style strategy. Easy combat execution and control: just plug and play. Different mission objectives (destroy, conquer, defend, escort, kill-them-all).Sort of dynamic XXL battleship game, with over 70 moveable ship/aircraft/submarine/artillery unit types, with huge tactical and strategic maps, and unit production. Non-historical and historical missions, campaigns and death-matches from World War II. Pixel perfect, 2D, retro style, WW2. <h3>Features</h3>-New (deck dive bombers, anti-sub, torpedo bombers, deck fighters) -More than: ships, submarines, aircraft, radar, anti-air and coastal artillery (20 new unit types) -new objects: base your non-carrier fighter/bomber wings around Air Bases. Protect it with new anti-air artillery types (Single Air Base capacity: up to 8 air wings ) -New: USA East Coast, Britain, Great Pacific, North Atlantic, North Africa, Iceland, Norway, Eastern Mediterranean, plus improved B&C Pacific maps incl. Guadalcanal, Saipan, Guam, Tarawa, Aleutians, Japan Sea.-Control : US Navy, Royal Navy, Kriegsmarine, Royal Canadian Navy, Royal Australian Navy, Italian Regia Marina, Imperial Japan Navy -: create your own fleet (up to 200 units), equip your aircraft carriers with naval air wings, earn production points and get more ships/subs/planes/artillery units during the missions -: simultaneously move your task forces up to 100 ships -: WW2 scenarios, death-matches and campaigns with various missions and objectives: conquer ports, destroy enemy units, neutralize air bases, defend your own ports and airfields, secure convoy, kill-them-all -Tactical / mode, with zoom-in-out option -New unit type attributes: (Air, Surface, Anti-sub) and Fuel capacity, in addition to Armor, Radar and Speed -Historic names and more than 100 officer ranks: ( 45 hours in total )- 40 missions, Free Hunt and Death-Matches: 20-90 minutes per each scenario- campaigns: 3-6 hours per campaign :Invasion U.S. EastSaipanCrete Operation 1941Tarawa - Pacific 1942Full Pacific WarRommel SupportGuadalcanal - Imperial NavyOperation Forager - SaipanOperation GuamDeath-Match Gilbert IslandsFree Hunt Tobruk Africa CorpsSea Lion - CounteroffensiveEl Alamein SupportHusky - Operation SicilyFree Hunt Solomon IslandsIceland - Operation IkarusYamamoto on NorthDutch Harbor 1943Death Match German KriegsMarineDeath-Match SaipanCanada DefenseRoad to OkinawaDownfall JapanFree Hunt Atlantic Scapa FlowHMAS CanberaRAF PacificTask Force AustraliaRoyal Navy HomefleetRoyal Canadian Navy HuntUSA LiberationRoyal Navy FleetThe AirbasesNorway - Operation WeserubungMediteranian - Royal NavyOperation FlintlockTask Force MelbourneAir WarFree Hunt TarantoFree Hunt Target New YorkDeath Match Regia MarinaUS Navy (C)Royal Navy (C)KriegsMarine (C)-aircraft wings are now operational from air carriers (launch, refuel, repair)-all air units are now airborne during multiple turns-Dive Bomber (Carrier based - Deck)-Torpedo Bomber (Carrier based - Deck)-Fighter (Carrier based - Deck)-Anti-Sub (Carrier based - Deck)-Submarine Group (Wolf Pack)-Torpedo Boat Group-Escort Destroyer-Anti-Air (AA) Destroyer-Escort Cruiser-Anti-Air (AA) Cruiser-Light (Pocket) Battleship /Panzerschiff-Spec. Aircraft Carrier-Air Support Aircraft Carrier-Attack Aircraft Carrier-Light Anti-Aircraft-Anti-Aircraft-Long Range Anti-Aircraft-Heavy Anti-Aircraft-Air, Surface and Anti-sub Fire Power-Fuel capacity: affects unit movement range-Deploy non-carrier fighter/bomber wings around Air Bases-Protect it with new anti-air artillery types-Single Air Base capacity: up to 8 air wings-USA East Coast, Britain, Great Pacific, North Atlantic, North Africa, Iceland, Norway, Mediterranean
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