About Game
In the business of cat-and-mouse, it’s claws and effect; climb, jump and think like a cat as you weaponize your environment to whack (or kill) rodent targets. This is a VR physics puzzle game in which you, the player, inhabit the body of a 1920’s hit-cat who has been hired to clear a speakeasy of rodent targets. However, you didn’t get to this point by being a run-of-the-mill assassin; instead of taking the easy way out, you thrive on using the environment around you to make your whacks look as cool as possible. Team Members: Lead Producer/QA Manager: Brendan Smith Lead/Level Designer: Jared Vitchkoski Lead/Environment Artist: Kathryn Komerska Lead/Physics Programmer: Mitko Ivanov Character Artist/Product Owner: Spencer McKeown VR Programmer: Nathan Boisvert Sound Designer: Michael O'Donnell
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