Dungeon Skank - 7DRL
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March 11, 2023

AVERAGE PLAYTIME 0 HOURS

Dungeon Skank - 7DRL

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About Game

I was so glad to see 7DRL return. In the past I was never really setup to do a  game Jam but that wasn't the case this time around. I've really worked around the clock to get what I got completed.  There's still so much I had to leave out due to the 7-day time frame given.  I'll go over what I had to leave out and then I'll highlight what I plan on doing to this title after the competition . Day 1,  I sat down and wrote out a list of all the features I wanted to try and get in.  Needless to say the list grew extensively.  I then categorized by crucial features, needed features, polish and fluff.  Being a single person team I had my work cut out. <ul><li>Flee option ! If you turn a corner and bump into a lvl 10 mob then you'll have to fight him all the way as it is. I wanted to add Flee mode so you have a chance to get away,.</li><li>UI and proper game options menus</li><li>Ground clutter and additional armor pickups.</li><li>Additional tile plates for more extravagant dungeons. Right now there are only 6 plates in the game and it still turned out pretty well.</li><li>Story - Mode ! I didn't even get a chance to touch a story-line and I had an excellent one in mind to.</li><li>Side quests and additional things to do.</li></ul> If enough interest in this project develops then I will continue work on it. Probably wouldn't take much more than a few months to turn into a full-fledged title release. Adding things like additional tile plates for fancier dungeons,  more mob types, playing cards, story driven quests and a proper UI, not to mention bugs I wasn't able to get out in time. In closing I would like to thank the people at for their loyalty with this game jam.  This is the first time I've joined their jam but I hope it won't be the last ! Until next time. Good bye.

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