About Game
Introducing another new extension for GDevelop: Orbiting Objects! Run this extension on every frame to make the orbiting objects move. This extension will create/delete orbiting objects to match the quantity specified. Use the delete function or set the quantity to 0 to remove orbiting objects. Extension parameters include: - Center object - Orbiting object (cannot be the same as the Center object) - Number of orbiting objects - Distance from the center object - Speed of the orbiting objects (degrees per second). Use negative numbers to orbit in the opposite direction. - Speed to rotate each orbiting object (degrees per second). Use negative numbers to rotate in the opposite direction. - Starting offset and OrbitID are only needed if different objects orbit the same center object at the same time. Example uses: - Make shield objects around the player to protect from enemies - Weapons that damage enemies when they collide - Can be used on both player and NPC objects - A visual indicator of ammo quantity or health points - Interesting animations that can function as a pulsating single entity (using short distances)