About Game
Lightspeed Zephyr(LZ) is a top down arcade shooter made for the 2018 Spring Unreal4 Jam! At it's core LZ uses a transforming spaceship with varying strengths to combat waves of enemies. Featuring nearly 100% in house made assets LZ is an ambitious attempt by a team who have never made a game in Unreal. Team: Kendall Wix - Kendallwixb@yahoo.com Johny Westfall - Jwestfa0@email.cpcc.edu Joshua Moore - JMooregd@gmail.com Rick Tucker - rick@rick-tucker.net (Site coming soon!) Eulises Orellana - eulisesorellana21@ymail.com Programs used: <ul><li>Photoshop</li><li>Illustrator</li><li>Unreal Engine</li><li>Maya</li><li>Substance Painter</li><li>Visual Studios</li><li>Far Cry 4 Map Editor (Really)</li><li>Audacity</li></ul> Third party assets: <ul><li>Portal Soundtrack - https://freesound.org/people/neizvestnost/sounds/205198/?page=3#comment</li><li>Lonely Troutman II Soundtrack - YouTube Audio Library</li><li>Take You Home - YouTube Audio Library</li><li>Ethnocentric Font- https://www.dafont.com/ethnocentric.font</li><li>Zeros Font - https://www.dafont.com/zero-threes.font</li></ul> Bug disclaimer: <ul><li>No energy bar functionality</li><li>AI collide into each other</li></ul>Leave us some feedback here:https://goo.gl/forms/aoCdVMNRGK6HfajG2
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