






July 31, 2008
AVERAGE PLAYTIME 2 HOURS
OFFICIAL WEBSITE
http://pixeljunk.jpAbout Game
PixelJunk Eden is a 2D casual platformer as well as the part of the vast series divided into the two periods: Eden takes place within the first period and occupies the third position in it. <h3>Gameplay</h3> The player controls the protagonist, Grimp, on its journey through the meditative worlds. The core gameplay mechanic is traveling by sticking to the objects. Locations called gardens to unlock when a certain amount of Spectra is met. The only enemies in the game are guardians — they can cut the protagonist's web which forces him to fall from the above. <h3>Story</h3> The game does not feature any prolonged narrative whatsoever. The absence of a wholesome storyline is compensated by the sound design, which creates the associations needed for the right attitude towards the game. The in-game mechanics also allow the title to have non-zero replayability. <h3>Interesting features</h3> PixelJunk Eden is the first game to support the PS3 trophy system natively — the other titles needed the appropriate patch. It is also the very musical game which is to be experienced through the artwork and sound design, not actual gameplay — Baiyon, the artist from Japan created all of the in-game backgrounds. The soundtrack and design have been largely contributed in by Dylan Cuthbert who has also created the sounds to the other PixelJunk titles.
29meh 😑
18recommended 👍
15skip ❌
5exceptional 👌
81
Reach the highest position in the tallest garden of Encore.
Open all seeds in garden 14.
Open all seeds in garden 13.
Get two Spectra in a single jump.
Open all seeds in garden 15.
Collect 100,000 pollen.
Get thirty crystals in a single jump.
Open all seeds in garden 10.
Open ten seeds in a single jump, without gripping a plant.
Open all seeds in garden 08.