About Game
This collection of FPS levels brings together the level design projects from ISU CTK 353 Game Design 2 Fall 2021 course. This project uses Unity's FPS Microgame package https://learn.unity.com/project/fps-template : An easy beginning Learning to parkour Some exploration required Mastering the jetpack Where is that final enemy? Solve the labyrinth A giant problem Are you patient enough? Proceed with caution Jetpack shenanigans Conquer the final building! <em>We are still debugging a problem where occasionally turrets would not appear where they are supposed to. However, it is not a game-breaking bug, although it affects some of our designs.</em> Other students in the class whose designs did not make this final collection due to technical or timing issues: Lys Bump, Ashton Gorney, Ben Irick, and Jasmine Ogunnaike Sercan Sengun, Ph.D. www.sercansengun.com Who passes and who fails this class? The decision is up to you :D Let us know in the comments! <em>ISU Creative Technologies</em><em>Game Design Sequence</em><em>isuctkgame.itch.io</em>
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