Project: Level Design
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October 22, 2021

AVERAGE PLAYTIME 0 HOURS

Project: Level Design

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This collection of FPS levels brings together the level design projects from ISU CTK 353 Game Design 2 Fall 2021 course. This project uses Unity's FPS Microgame package https://learn.unity.com/project/fps-template : An easy beginning Learning to parkour Some exploration required Mastering the jetpack Where is that final enemy?  Solve the labyrinth A giant problem  Are you patient enough? Proceed with caution Jetpack shenanigans Conquer the final building!  <em>We are still debugging a problem where occasionally turrets would not appear where they are supposed to. However, it is not a game-breaking bug, although it affects some of our designs.</em> Other students in the class whose designs did not make this final collection due to technical or timing issues: Lys Bump, Ashton Gorney, Ben Irick, and Jasmine Ogunnaike Sercan Sengun, Ph.D. www.sercansengun.com  Who passes and who fails this class? The decision is up to you :D Let us know in the comments! <em>ISU Creative Technologies</em><em>Game Design Sequence</em><em>isuctkgame.itch.io</em>

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Achiement Game