About Game
Hello everyone! The goal is to escape before the entire forest burns down, or your escape is blocked. It is a procedural generation game, so each time you play it's a different experience!The Algorithms used: <ul><li>Poisson-Disk Sampling to place the trees</li><li>Voronoi Diagram to create points and complex paths</li><li>Dijkstra Algorithm to find the shortest path from player to the goal and dead end endpoints.</li></ul> Team: <ul><li>Ryan Wickman - Programming/Unity Developer</li><li>Austin Fisk - Art</li><li>Katie Robinson - Art</li><li>Derek Crowder - Sounds</li></ul>
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