rFactor 2
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November 12, 2015

AVERAGE PLAYTIME 3 HOURS

rFactor 2

About Game

SummaryrFactor 2 is a realistic, easily extendable racing simulation from Studio 397. It offers the latest in vehicle and race customization, great graphics, outstanding multiplayer and the height of racing realism. rFactor 2 features mixed class road racing with ultra realistic dynamics, an immersive sound environment and stunning graphics.You can race against a field of AI cars, or in multi-player mode against others. The simulation supports a full day-night cycle as well as dynamically varying weather conditions such as rain. Tracks feature "real-road" technology that changes the grip as more cars drive on it. You can run full 24 hour endurance events and in multi-player mode, driver swaps are also supported. Everything can be customized by the community, including adding new tracks and cars, and a wealth of add-ons are available on-line.rFactor 2 is also an evolving product, which will be updated and added to for many years, so the list of features will expand!Features<ul><li>Updated to use multi-core CPU technology</li><li>Advanced physics engine</li><li>Newly updated tyre model</li><li>Driving surface construction, even painted line thickness, affects grip levels</li><li>Engine boost and Turbo modeling</li><li>Complex aerodynamics</li><li>Head physics, cockpit vibrations, detailed bump modeling</li></ul><ul><li>Real-time day/night lighting transitions</li><li>Realistic wet/dry weather transitions</li><li>Dynamically laid rubber increases grip throughout racing session(s)</li><li>Rubber chunks (“marbles”) roll off tyres and can affect grip</li><li>Tyres sustain damage from poor driving (such as "flatspotting" a tyre) or setups, affecting grip immediately and over time</li><li>Dynamically drying racing line after rain</li><li>Environments filled with animated events like planes, flag marshalls and more…</li></ul><ul><li>Real-time day/night lighting transitions</li><li>Projected headlights for night time driving</li><li>Look to apex and head motion tracking support</li><li>DX9 advanced graphics engine</li><li>Real-time day/night transitions</li><li>Adjust player and opponent volume ratio</li><li>See the apex with the Look Ahead slider</li><li>Adjust your seat and mirror while in the driver’s seat</li><li>Updating real-time scoring towers</li><li>Expanded and enhanced gauge and LCD features for vehicle cockpits</li><li>Improved loading times</li><li>Updated sound engine</li><li>Changing engine sounds based on upgraded vehicle performance</li></ul><ul><li>New AI who will race for and defend positions</li><li>Define AI opponent types, strength and aggression</li><li>Races can be lap based, time based or both</li><li>Vehicle upgrade system that affects both the appearance and performance of a vehicle</li></ul><ul><li>“Resume from Replay” allows you to resume a race from a saved replay</li><li>Full screen monitor and ability to rewind</li><li>Freely move camera from any position including the ever famous exclusive Swingman</li><li>Spectator mode</li></ul><ul><li>Opponent car skins automatically transmitted</li><li>Completely new multiplayer engine</li><li>Dedicated server</li><li>Native voting system</li><li>Add AI to multiplayer games</li><li>Boot and ban player lists that can be passed around</li><li>Security checks to combat potential cheating</li></ul><ul><li>Support for modder created car and track content</li><li>Fully adjustable Showroom, UI and HUD layouts</li><li>More Plugin Interfaces</li><li>Easy to use customizable multi-language support</li><li>Rules to simulate different types of racing</li><li>Completely customize your controller</li><li>Drop in new vehicle liveries</li></ul><ul><li>Steam Workshop support for installing cars and tracks</li><li>For a current list of cars and tracks shipped with the simulation visit this link to the workshop: http://steamcommunity.com/id/ImageSpaceIncorporated/myworkshopfiles/?appid=365960</li></ul>

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2meh 😑

1exceptional 👌

1skip ❌

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Achiement Game

racing at midnight

You're racing at midnight.

2000 kilometers driven in race

You've driven 2000 kilometers in races.

1000 kilometers driven in race

You've driven 1000 kilometers in races.

racing at dawn

You're racing at dawn.

2000 kilometers driven in practice

You've driven 2000 kilometers in practice sessions.

first pitstop in race

You've made your first pitstop in a race.

500 kilometers driven in race

You've driven 500 kilometers in races.

first pitstop in practice

You've made your first pitstop in a practice session.

racing at dusk

You're racing at dusk.

1000 kilometers driven in practice

You've driven 1000 kilometers in practice sessions.