T-Rex 64
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February 19, 2022

AVERAGE PLAYTIME 0 HOURS

T-Rex 64

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About Game

Help this little green monster in reaching the end of each level. Avoid deadly obstacles such as cactuses, birds, snakes and scorpios. Don't even ask why she is constantly running. T-Rex 64 offers 14 action packed levels in 3 distinct worlds, dedicated music, joystick and keyboard support. This single file game works well with real machines and emulators, any CBM disk drive, tape, SD2IEC and Easy Flash. Both PAL and NTSC machines are supported, except for "the very early 64 cycles per raster" NTSC variants. If you have any problems with this particular VIC-II model, please post a comment below and I'll try to fix it. Pro tip: if you're bored with PAL version, try NTSC - the gameplay is more "interesting" there! How to play Jump or duck to avoid obstacles. Any contact is extremely unpleasant and decrements your precious spare life amount. Title screen options <ul> <li>F1 - game control method; joystick port 2 or keyboard. </li> <li>F3 - ingame music or just SFX. </li> <li>F5 - selection of starting level. </li> </ul> Start the game with either FIRE or SPACE key press. Game controls <ul> <li>Joystick: UP or FIRE - jump, DOWN - duck. </li> <li>Keyboard: SPACE - jump, Commodore key - duck. </li> </ul> Requirements and running the game You need a Commodore 64 / 128 machine or an appropriate emulator to play the game. We deliver a bundle of PRG and D64 files. Easiest way to run the game on PC is to use Vice emulator to run PRG executable: x64 rex.prg Use D64 image to run T-Rex on real Commodore 64. Copy the file to the USB drive / SD card and use it with Ultimate 1541 or SD2EIC. Once mounted, the game can be loaded simply by: LOAD"*",8 RUN For a really old-school experience you can also transfer D64 directly into 5.25 floppy disk and run it from 1541. The game can be also run on Android phone via Frodo C64 emulator.  Detailed instructions can be found in this devlog entry. Authors Level design, graphics:  Zuza Małecka, Ola Małecka. Code, music, graphics:  Maciej Małecki. Credits The authors would like to appreciate: <ul> <li>Mads Nielsen for KickAssembler compiler.</li> <li>Subchrist for Charpad Pro and Spritepad Pro software.</li> <li>Cadaver for Goattracker and player routine.</li><li>Paul Hocker and co. for Kick Assembler plugin for VSC.</li><li>Skoe for EasyFlash 3 and USB transfer - this really speeds up testing on real hardware!</li> <li>Michał Taszycki and his 64spec tool to enable testing for tons of library code I wrote for this project.</li> <li>The Commodore community for support and testing: Commodore NTSC Users FB Group, Retroassembler FB Group, C64 Portal, c64scene.pl.</li> <li>Original creators for this nice little game concept from Google Chrome.</li> </ul>

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