Tales of the Djinn: Scheherazade's Curse
Image 1177460

May 26, 2014

AVERAGE PLAYTIME 0 HOURS

Tales of the Djinn: Scheherazade's Curse

OFFICIAL WEBSITE

About Game

We based our game on the story of the <em>Three Princes and Princess Nouronnihar </em> from <em>1001 Nights</em>. Each level incorporates a part of the Princes' journeys to win the hand of Princess Nouronnihar. The papery background suggests that you're playing in the pages of the book itself -- you drive the story forward as you play the game. This isn't exactly a fresh concept, but we feel that it works especially well with the aesthetics and theme of our entry. You may notice that our character is a Djinn and not a prince. While we didn't have enough time to implement the surrounding story to our game, it thematically made sense that a mythical creature, the Grine, could act as the protagonist. The Grine is a type of djinn that exists in an alternate world/dimension. It is intimately paired with a human in our world, and each of their actions have an affect on the other. While the King is listening to Scheherazade's story and being drawn into the dream world, <em>you play as the Grine in the book's world</em> by acting out these stories. All of our code and assets have been released to the public domain, free of charge.Source: Art assets + Code (scripts) + Unity scene file The first prince finds a magic carpet that can transport him anywhere; we've turned that into a short distance teleport that our Djinn has to use to cross large distances and move through multiple objects. The second prince finds a magic tube that allows him to see anything; we've turned that into a controllable scryer that reveals hidden traps our Djinn would otherwise not be able to see. The third prince finds a magic apple that cures any aliments; we've turned that into a projectile the Djnn uses to heal afflicted townspeople and block hostile projectles. Each level you're given a skill that you must master in order to beat the level. <ul> <li>Master jumping, timing, acceleration, and wall jumping to prepare yourself for the challenges ahead.</li> <li>You're now able to teleport ahead a short distance using the Use this to move through enemy projectiles and reach distant platforms.</li> <li>You're now able to sense invisible traps. Control the scryer with your to reveal hidden threats as you ascend the level.</li> <li>You're now able to throw magic apples using These <em>block projectiles</em> and <em>heal the townspeople</em>. You must in order to beat this level.</li></ul> After healing the final townsperson in Level 4, the game will pause to indicate that you've won!

0 RATINGS

DEVELOPERS

PUBLISHERS

PLATFORMS

METASCORE

0

Achiement Game