About Game
When making this level, I focused on creating a shooting range with both mobile and immobile targets, with some that pop out of cover when you approach them, and even some turrets with very basic AI. Different targets are worth different amount of points. The player's gun is just a basic single-shot gun. The game also includes pickups for the player's health and ammo. Everything here was scripted myself. Note: The mouse controls in the WebGL player can be kind of wonky, but they work fine in the executable file. Press the lock cursor button to lock the cursor to the center of the game. WASD - Move Space - Jump Left Click - Fire weapon Mouse - Look around Year of production: Fall 2015