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The flute nose dynasty has been watching over Asposia for centuries on end. In secret, they fill the roly-poly world with light and life. Emil, a trader for odds and ends, has led all the Asposians astray, making them believe that the dynasty is in cahoots with dark forces. Seriously, who knows what this weird family is doing day in, day out? The only one who could stop evil Emil is the heir to the flute nose throne: Robert. He has been petrified for three years, though. With a huge dose of enthusiasm, but little to no idea what he’s actually doing, he embarks on an adventure to find the legendary last wind monk. Of course, he has some great company: Peck, as loyal as he is flightless, and Laura, a rebel who certainly does fly, but only off the handle and who is Robert’s love with a capital L, by the way. A final ray of hope is provided by the mysterious Mama Dola, who seems to know more about Robert’s destiny than Robert himself… Features Experience the fun and moving sequel to “The Inner World” (you don’t need to know the first part!). Save the flute noses from persecution and evil Emil! Hours of fun brainteasers await you: find the last wind monk, cause trouble in a tumble mouse factory, play with Uncle Oboe for some toilet paper in prison, help a desperate Bingo-Pony become happy once again, bring the adorable baby gorf back home and save Asposia! Again! Navigate Robert and Laura, those charming Asposians, through the game. And now you can even operate the nutty pigeon, Peck. There are new sites for you to discover! Including the topsy-turvy airport “Asposia Central”, the quirky tumble mouse farmers and the mysterious Shovel Mountains. Practice new songs on your magic flute nose and activate ancient artefacts. Beautiful hand-drawn adventure for people quick on the draw. Hilarious dialogues in awesome sound quality. The Asposian puzzle help: Provides you with hints when you’re as clueless as Robert – completely spoiler-free of course. Available for most any operating system or console – except the Gameboy!
16recommended 👍
3exceptional 👌
1skip ❌
0
Bravo! You're a reliable person! Screwdriver, syringe, stapler - no matter what you borrowed, you always return it.
Who cares about the cable car model of some weird shopkeeper? You certainly don't! You somehow managed to find the correct settings for the control panel without looking under the sheet in the general store.
You didn’t use the help system at all! Congratulations, you can consider yourself an Adventure expert now. From now on, your friends may officially call you “Mr. Wise-Guy”.
Hello, hello, anybody home? Uncle Oboe's crazy game of Knock-Knock was no match for your brilliant mastermind, since you easily beat it at the first go. Or you were just lucky. Anyway, congratulations for winning the grand prize - 1 roll of toilet paper!
Unlock all trophies to officially earn the prestigious title "Contributor to the Encyclopaedia Asposia". With this title you'll be able to contribute to the next edition of said encyclopedia as you proved your deep knowledge of the Asposian world and its inhabitants.
You talked to every possible character in Asposia at least once. And there’s quite a lot of ‘em in the game!
You showed your fondness of animals by feeding some sawdust to the drill rats. This didn't accomplish much, but at least the drill rats are happy!
You completed the fifth chapter! Now you know the secret of the last wind monk!
You ended the Conroyalist's reign of terror. Now all of Aposia knows the truth about Emil and the flute-noses. Long live democracy and King Ocario Boe III.!
You completed the fourth chapter! You repaired a Basylian and blasted open the gate to the mountains.