Tomato Farming Game
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May 30, 2020

AVERAGE PLAYTIME 0 HOURS

Tomato Farming Game

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About Game

The tasks players to care for a tomato plant. Players harvest tomatoes, prune the stems of the plant, and use products to influence the growth behavior of their plant. <ul><li></li><li></li><li></li></ul> - Design, Programming - Design, Art - Design, Art, Sound and Music, Production The game was developed using <em>Unity</em>Art was created in <em>Photoshop </em>and <em>Affinity Designer</em>Sound Effects and Music were made with<em> FL Studio</em> This game was made in two weeks production time. We made it to apply and critically engage with Rilla Khaled's "Reflective Game Design" (2018) theory, so that Mikael and Elias could write their Bachelor thesis about the process of applying Khaled's theory into practice. The game is intentionally designed to cause disruption, failure, and surprise at certain points in order to evoke reflective thoughts about it's systems in the player. The game is based on a prototype which was created in one week in a previous course. This prototype is playable at: https://gotland.games/2020/03/21/tomato-pruning-game/

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