About Game
is my own creation, fully scripted in C# and using a set of free assets for character models, animations and pathfinding (see below for links). Each level, as well as the number and placement of enemies and blue health pick-ups, is created procedurally. The game can be controlled either with or with a controller.In , the player is tasked with which increase in size and difficulty with each beaten level. The only offensive weapon against the maze's enemy population is a . When, it is up to the player to manage these variables by using more of the flame or picking up . from coming into contact with either the player's flame or another burning enemy. than usual for the last seconds before they die, posing an additional threat to the player. Beating each level is either achieved by retrieving from defeated enemies and then through the opened exits or by .:<ul><li>: <ul><li>Move with WASD</li><li>Aim by pointing the mouse</li><li>Shoot by clicking the left mouse button</li></ul></li></ul><ul><li>: <ul><li>Move with the left joystick</li><li>Aim with the right joystick</li><li>Shoot with R1</li></ul></li></ul>Player AssetsEnemy AssetsPathfinding