About Game
Simply felt like working on something awesome, so why not something inspired by Star Citizen.I'm a 23 Year old Indie GameDev, and mainly do prob and Environment art.this Project will be WIP I will post updates from time to time, feel free to give any Advice and cool ideas.the project is just for fun and to add something new to my Portfolio.-Fixed many multiplayer bugs.-Damage should replicate correctly now.-added racing tracks.-Tweaks to all ships.-Added Terrain Texture.-Added Foliage.-Added Lan Multiplayer support(still very buggy :D)-added Turrets.-added Health to all enemy AI.-Added Dragonfly Vehicle.-Added Enemy AI(Careful danger is lurking in the Asteroid field.)-Ship rotation is now using torque for a more Realistic feel.-Changed the Atmosphere of the Planet.ver 1.2-Added Asteroid Field.-Added door to the Station.-Changed distance from the Station to the Ground.ver. 1.1-Added Terrain Texture.-added Velocity Meter to ships.-added First block out of an underground base.-Changed light rendering.ver. 1.0-Basic Layout of "Port Olisar"-Interactable ships.-Basic Planet.-ZeroG/Gmode by pressing G you will switch between those, I'm working on a system which will allow you to walk on walls and ceilings.-In planning.-adding gravity to the Planet.-adding Aerodynamics while in Atmosphere.-Make the Project Compatible for Multiplayer, always fun to play something together.Controls:WASD Normal Walking.Shift Sprinting.Space to Jump.G to switch between 0G and G mode.Q or E to roll while in 0G mode or in ships.R to interact with ships and doors.
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