About Game
A 2D top-down technical demo where you play as a "penguin". Gameplay features are largely inspired by the "Cub Chase" game from "The Lion King 2: Simba's Pride GameBreak (1998)". I suspect "Cub Chase" in turn was originally envisioned as a Lion King -themed Pac-Man clone. The game is mostly interesting due to being a Game Boy Advance game and the game's lack of run-time dependencies: - no dependency on a game engine - no dependency on an operating system The tooling is also interesting; the build-time dependencies are: - arm-none-eabi gcc - arm-none-eabi binutils - GNU Make - Python (~>3.4) The arm-none-eabi toolchain is packaged on many Linux distributions and MSYS on Windows; it should be easy to build penguin-feet from source. penguin-feet is known to work well on at least: - mGBA - VBA-M - mGBA (Nintendo Switch) - open_agb_firm (Nintendo 3DS) - Nintendo DS - Game Boy Advance - likely others penguin-feet is known to be <em>completely non-functional</em> on: - Virtual Console (Nintendo 3DS) The source code and art are licensed under the Apache-2 and CC BY 4.0 licenses, respectively. Both are published and available on https://github.com/buhman/penguin-feet The "base.h" "register.h" file from the penguin-feet repository is a derivative of "base.h" and "regs.h", respectively, from https://github.com/buhman/snake-gba/tree/3d60b59/base.h https://github.com/buhman/snake-gba/tree/3d60b59/regs.h This means work on "base.h" and "register.h" from penguin-feet started prior to the start date of the game jam. All other files were authored after the start of the jam.
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