Plop, Fizz Boom! (demo version)
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February 3, 2020

AVERAGE PLAYTIME 0 HOURS

Plop, Fizz Boom! (demo version)

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About Game

In this cartoonish remake of the 1977 arcade classic, "Depthcharge", the player assumes command a trusty sailboat, equipped with an ever-reliable  supply of TNT. Rain vast quantities of dynamite upon a wide assortment of malevolent submersibles below, whilst dodging incoming projectiles and lasers.   Enemies  come in a wide variety of shapes and sizes whilst exhibiting a wide variety of behaviors, characteristics  and attack patterns. "Plop, Fizz Boom!"  was the first C++ game I ever programmed, as part of a student project that  I conceived at Westwood Online University in 2012.  After a certain degree of refinement, I decided to formally release the title in January of 2014, marking this as Tadpole Interactive's second official game.  Limitations of Demo Version: <ul><li>only one playable ship type</li><li> 4 levels</li><li> 5 enemy types</li><li>load features disable</li></ul> Full Version Features: <ul><li>16 levels of increasing difficulty</li><li>2 playable sailboat types</li><li>4 difficulty settings</li><li> wide variety of enemy types, each with unique appearances, characteristics, and attack patterns.</li><li>load level features</li><li>dynamic day-night cycle with corresponding shading features.</li></ul> Controls:      movementdrop TNT/ resume gamepause/  exit to main menu   The full version of "Plop, Fizz, Boom!" can be purchased for $1 at the following link: https://tpole.itch.io/plop-fizz-boom

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Achiement Game