Plop, Fizz, Boom!
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January 30, 2020

AVERAGE PLAYTIME 0 HOURS

Plop, Fizz, Boom!

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About Game

As Tadpole Interactive's second commercial release,  "Plop, Fizz, Boom!" was originally completed in January 2014 and  distributed  two months later. In a cartoonish remake of the 1977 arcade classic, "Depthcharge", the player assumes command a trusty sailboat, equipped with an ever-reliable  supply of TNT, and ready to rain vast quantities of dynamite upon a wide assortment of malevolent submersibles.  Enemies  come in all shapes and sizes and exhibit a wide variety of behaviors, characteristics  and attack patterns. Assume command of one of two different sailboat types, whilst dodging incoming projectiles, lasers, and what not  through 16 increasingly difficult levels of seafaring mayhem.  <ul><li>16 levels of increasing difficulty</li><li> 2 playable ship-types, each with different speed, maneuverability capabilities, and payload capacity</li><li>4 difficulty settings, ranging from "Easy" to "Frenzy" mode</li><li>numerous enemy types, each with unique appearances, characteristics, and attack patterns</li><li>dynamic day/night cycle, with corresponding shading effects</li></ul> movement drop dynamite stick /  resume game(during pause menu)pause / exit game P.S.  The main menu section tends to function a bit erratically on modern-day systems.  I have unfortunately lost the game's original source code some time ago, and thus am unable to revise this component to a more acceptable level.  I sincerely apologize for this deficiency, and hope it won't significantly detract from any prospective enjoyment of the game.

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